Hiya,
I was struggling to think of a nice way to do this so I thought I'd ask here. Maybe I'm missing something easy
I often blend two inputs on a blend node and thats fine, just drag one channel to the other and subtract it from one to get something like this -
But is there a good way to blend between three or more channels? So if you blend any of the three up to one, the others go back to zero?
Thanks,
Pete
Blending between 3 (or more sources)
1919 4 1- peteski
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- dedeks2999
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Blending 2 values is relatively simple a+b=1 so b=1-a ( 1 solution possible)
With 3 values , ok at a=1 you want b and c values equals 0 , but what about a =0.5
You have multiples solutions b=0.25 and c=0.25 or b=0.35 and c=0.15 and so on..
You have the same issue in the skinning process with normalized weight (sum to 1), when you smooth or substract values from a bone ,where the remaining weight go ???
With 3 values , ok at a=1 you want b and c values equals 0 , but what about a =0.5
You have multiples solutions b=0.25 and c=0.25 or b=0.35 and c=0.15 and so on..
You have the same issue in the skinning process with normalized weight (sum to 1), when you smooth or substract values from a bone ,where the remaining weight go ???
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