Materials Palette > Principles Shader, I need help

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What should I choose in (Materials Palette > Principles Shader) so that texture from outside I choose for a sphere does not repeat itself in dozens of miniatures around it ?

why instead of just a texture I have 30 mini textures around the sphere ? it's wrong !

if it is smooth the texture is ok, but stones or reeds or whatever, it is reiterated in miniatures.

please help
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Hi,
have you edit uv maps?

https://www.youtube.com/watch?v=ZYMNkZK4E7c [www.youtube.com]
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hi : )

the subject is very complicated but I understood something.
if I download an image in the form of a sphere without reliefs in the image and I put the sphere in PRIMITIVE > NURDS > BEZIER - well, “render view” gives you perfect.
I learned it recently : )

but what you say with the Varomix video is true, attribute from map uv is excellent and there is a world there and I want to learn from.

thanks.
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I have done this texture in this way

Attachments:
futurista.jpg (124.0 KB)

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