What should I choose in (Materials Palette > Principles Shader) so that texture from outside I choose for a sphere does not repeat itself in dozens of miniatures around it ?
why instead of just a texture I have 30 mini textures around the sphere ? it's wrong !
if it is smooth the texture is ok, but stones or reeds or whatever, it is reiterated in miniatures.
please help
Materials Palette > Principles Shader, I need help
1289 3 1- anon_user_75466869
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- Christoph_H_
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- anon_user_75466869
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hi : )
the subject is very complicated but I understood something.
if I download an image in the form of a sphere without reliefs in the image and I put the sphere in PRIMITIVE > NURDS > BEZIER - well, “render view” gives you perfect.
I learned it recently : )
but what you say with the Varomix video is true, attribute from map uv is excellent and there is a world there and I want to learn from.
thanks.
the subject is very complicated but I understood something.
if I download an image in the form of a sphere without reliefs in the image and I put the sphere in PRIMITIVE > NURDS > BEZIER - well, “render view” gives you perfect.
I learned it recently : )
but what you say with the Varomix video is true, attribute from map uv is excellent and there is a world there and I want to learn from.
thanks.
- anon_user_75466869
- Member
- 94 posts
- Joined: Jan. 2017
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