I'm working on a street system tool for an artist and would like to give them the ability to add any number of curves in Unreal that will eventually become street segments via my HDA.
Is there a way to have an open-ended number of inputs to my HDA? (Specifically curves positioned in Unreal)
Arbitrary Number of Input Curves
2763 4 2- Len
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- chrisgreb
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- Len
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- chrisgreb
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Just drop down an objectmerge node and drag the “Number of Objects” onto the parm list of your HDA's Type Properties window. This will promote that parm to the HDA interface.
As for docs, I'm not sure. Here's a random tutorial though: https://www.andynicholas.com/?p=639 [www.andynicholas.com]
As for docs, I'm not sure. Here's a random tutorial though: https://www.andynicholas.com/?p=639 [www.andynicholas.com]
- Len
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