Hierarchy from Houdini to unity

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Hi,
I have an asset with a network of objects and null objects. How can I get this structure into the Unity hierarchy.
It works with FBX but as asset I always have only a list ob objects without my null objects.

Thankss for help.

Detlef
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Currently, the plugin will remove any objects without geometry as way to provide a clean output. So there is no way to just get empty GameObjects at the moment. What I recommend as a short term solution is to output a simple geometry for those null objects with a unity_tag detail attribute. Then in an Event callback in Unity, look for GameObjects with that tag and remove all their components.

I'll add a note to optionally allow empty GameObjects in the near future.
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Thanks Seelanv!
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