I have a geometry SOP animation that creates variations of the source object using the timeshift node and copy stamp. I am trying to find a way to export my geometry SOP in such a way that I can make animation clips in the Maya FBX format to be used in Unity. So far I have only gotten geometry caches when exporting from Houdini. Is there a way that I can get this SOP data out of Houdini (or Maya) in a baked keys format which Unity will accept?
Any help is much appreciated.
Thanks!