How to Export SOP Animation as FBX with Keyframes to Make Animation Clip in Maya for Unity?

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I have a geometry SOP animation that creates variations of the source object using the timeshift node and copy stamp. I am trying to find a way to export my geometry SOP in such a way that I can make animation clips in the Maya FBX format to be used in Unity. So far I have only gotten geometry caches when exporting from Houdini. Is there a way that I can get this SOP data out of Houdini (or Maya) in a baked keys format which Unity will accept?

Any help is much appreciated.

Thanks!
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