I have a simple HDA which has same Pillar Mesh scatter across the scene using copytopoints. Now I don't wanna use InstanceStaticMesh as they don't culled properly and lightmap resolution is too low. Other option I tried was to pack by name and used “unreal_split_instances” but that is creating unique mesh for each pillar. When I do bake with it, its generating unique pillar mesh for each point.
So is there a way where its uses multiple StaticMeshComponent but uses same Mesh across the scene?
Thanks,
Use Multiple StaticMeshComponent instead of Single InstancedStaticMeshComponent inside Unreal Engine 4
3397 2 1- parth patel
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