delete/dissolve polyline/edge in VEX?

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How can I remove a polyline connecting 2 points in VEX?
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I think I understand. It really depends on the context. I have a primitive per polyline so a simple removeprim works in this case. If a primitive has multiple polylines, I need to create new primitives that won't contain the polyline I'm trying to remove.

I'm starting to wrap my head around this. If anyone has suggestions for documentation/tutorials on how to manage geometry in VEX, feel free to share and I'll look into it.
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The last argument of removeprim() when set to one removes the points of that primitive.(if no other primitive owns the point/s).

If you set it to zero, the points of that primitive are kept, so in your case you will be able to create a new primitive out of the points of your choosing left afterwards.
Edited by BabaJ - April 18, 2018 12:22:32
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MathieuLeclaire
I think I understand. It really depends on the context. I have a primitive per polyline so a simple removeprim works in this case. If a primitive has multiple polylines, I need to create new primitives that won't contain the polyline I'm trying to remove.

I'm starting to wrap my head around this. If anyone has suggestions for documentation/tutorials on how to manage geometry in VEX, feel free to share and I'll look into it.



did you removed the code you've used ?

i'm searching for that too, but can't find an answer now in your post Mathieu.
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