Houdini Redshift problem

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Hey guys, I don't know where to post it, so I'll publish it here

I have this weird problem with redshift materials, I haven't found anything on internet.

This happends in a clean scene, only adding a standard RSMaterial, the .env file is setup like this to point to RS install folder.

PATH = “C:\Redshift\bin;$PATH”
HOUDINI_PATH = “C:\Redshift\Plugins\Houdini\16.5.378;&”

If anyone could help me, I would appreciate it!
Thanks
Jason Leandro

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RSMatProblem.png (59.1 KB)

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You can post questions about Redshift on the Redshift3D forums [www.redshift3d.com]

The latest Redshift HDK version is .405, so you probably need to update your Houdini.env file to use that plugin version.

HOUDINI_PATH = “C:\Redshift\Plugins\Houdini\16.5.405;&”

Also, /shop context is deprecated and should not be used for new content - the /mat context is the preferred method going forward.
Edited by TwinSnakes007 - April 18, 2018 09:00:40
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Hey Daryl, thanks for the reply!

What I did to resolve this problem was move the RS folder to “C:\ProgramData” and point all the paths to that folder.

I don't know why this was needed, but is the only way I could make it work.
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Oh, if you want to do a custom installation of the Redshift plugin, you have to set some environment variables.

If you use the Installer, it sets everything up for you.

Glad you got it sorted out.

BTW, what version of Redshift are you using?
Edited by TwinSnakes007 - April 18, 2018 16:09:53
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Yeah here at work the Sup wants to create a custom installation, same as he did with Maya, we're setting up a pipeline based in proxys, that's because the render farm is all set up for maya

I was hoping proxies could read volume data, but sadly… no

I'm using the latest version RS 2.5.66 with H 16.5.378
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Proxies can definitely store Volume data. Anything Redshift can render, can be stored in a Proxy.

Here are the custom installation Docs for Maya [docs.redshift3d.com].
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Thanks for the link to the custom installation!

About the proxies voolume data, here is what I have right now, but is not working in maya, maybe I did something wrong, any idea?

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volumedataPROXY_1.png (259.1 KB)
volumedataPROXY_2.png (46.8 KB)

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What is the convert node doing?
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Converting it to VDB, that's how we manage to solve volume data untill now, I want to change that part of the pipeline and start using only proxies.
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Redshift can render both Native Houdini Volumes and VDB volumes. VDB is more memory efficient, but they both work.
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Yeah I have seen the same with the VDB memory wise, but when I try to make that simple explosion a proxy doesn't work in Maya
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Solve it! I wasn't importing all the data needed to the proxy output.
Edited by JasonLeandro - April 18, 2018 17:13:26
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