How can i explude bones out of a catpure node please? Apparently selecting a single bone still includes all its children bones as well into the selection.
Cheers,
A.
Capture "bones" only and not "hierarchies"?
1145 9 1- Adriano
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goldfarb
when you use the Capture Geometry tool - look at the top Toolbar - there will be a dropdown where you can choose ‘Root of Skeleton’ or ‘Individual Bones’
I'm guilty of failing to notice settings on that top-bar for various tools too. But that is more of a recommendation for a “next time” case.
For cases where the capturing is already done and tweaked, the only way I've figured out to remove a bone's influence is to set its weights to 0 in the Edit capture weights Spreadsheet. Not bad, but not the most elegant/straightforward way either.
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goldfarb
when you use the Capture Geometry tool - look at the top Toolbar - there will be a dropdown where you can choose ‘Root of Skeleton’ or ‘Individual Bones’
Hmmm… so that is assuming i would use those shelves tools to capture my bones, which i wasn't doing. Makes sense now… kinda :$
Thanks for pointing that at me, appreciated.
A.
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inhidinggoldfarb
when you use the Capture Geometry tool - look at the top Toolbar - there will be a dropdown where you can choose ‘Root of Skeleton’ or ‘Individual Bones’
I'm guilty of failing to notice settings on that top-bar for various tools too. But that is more of a recommendation for a “next time” case.
For cases where the capturing is already done and tweaked, the only way I've figured out to remove a bone's influence is to set its weights to 0 in the Edit capture weights Spreadsheet. Not bad, but not the most elegant/straightforward way either.
yeah, second time in my first day of rigging in Houdini that i miss those dropdown toolbar, can't say i find the choice of context and location for those to make the most sense If anything i think they shold be on a node or so.
Cheers,
A.
Edited by Adriano - April 20, 2018 12:06:05
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