particles die in my flip fluid

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Hi all,

I'm a beginner in Houdini and currently try to understand flip fluids. I want to make a simulation were a sphere emits a fluid in a basin. When I simulate, the particle count stays around 300,000 points per frame. So that means that points get killed over time… But were can I adjust this? I can't find the option what is causing to kill my particles.

I used the shelf tool “emit particle fluid” nothing more fancy.

Thanks in advance
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Are you searching for the “tank” size?
Edited by matthias_k - April 24, 2018 14:54:04

Attachments:
tank_size.png (708.8 KB)

English is not my native language, sorry in advance for any misunderstanding :-)
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