Hi all,
I'm a beginner in Houdini and currently try to understand flip fluids. I want to make a simulation were a sphere emits a fluid in a basin. When I simulate, the particle count stays around 300,000 points per frame. So that means that points get killed over time… But were can I adjust this? I can't find the option what is causing to kill my particles.
I used the shelf tool “emit particle fluid” nothing more fancy.
Thanks in advance
particles die in my flip fluid
1271 1 2- bguchte
- Member
- 6 posts
- Joined: Oct. 2017
- Offline
- matthias_k
- Member
- 483 posts
- Joined: Dec. 2006
- Offline
-
- Quick Links