Redshift override proxy materials

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Hi guys

I'm doing a crowd sim in Houdini, appling a simple RSMaterial and exporting it as RSProxy so it can be rendered in Maya (the renderfarm is all based maya-redshift) and I want to have more control in the shading, most of it when it gets to lighting.

I have seen that RS allow us to override the material and so far I have manage to do this from proxies comming out from Maya, but how can I do the same with the RSProxies that I export from Houdini if in H doesn't have any shading groups?

Thanks for any help.
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Jason Leandro.
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Your proxy file needs to have materials assignments prior to export in order to be overridden later.
Unless you just need to put one material on all the geo in the proxy file.

-b
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This is the reply I got from Adrian of RS Support to override the material from Houdini in Maya.

“To override proxy materials in Maya you need to name the shading group of you material the same name as the material in Houdini for instance by replacing the “/” with “_” so /mat/rsMaterial becomes _mat_rsMaterial

Hope it helps

Cheers

A”

Hope this help someone else
Regards!
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Jason Leandro.
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for 3ds MAX I found this

To make this work you need to assign the material to something in the scene, then you can override it, otherwise for now Max does not know how to track the materials.
So create a few objects that will be hidden and assign the override materials to them so they are attached to the scene, then you can use the string override with /shop/pink

https://redshift.maxon.net/topic/41159/3dsmax-proxy-material-override-from-scene/5 [redshift.maxon.net]
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