FBX Keyframes To CHOPs Channels?

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I have imported an animated FBX character. The animation appears as keyframes in the NULL's transform fields.

Is there a way to transfer the animation from the NULL into a CHOP channel?

Basically I would like my NULL transforms animated via CHOPs, not keyframes.
Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Export as chan and then reimport?
or something like the “jiggle”
export to chops -> modify -> override keyframed?
English is not my native language, sorry in advance for any misunderstanding :-)
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