I'm trying to use a RGB ramp VOP as an input to diffuse in principal shader in 16.5 in /mat. Unfortunately, when I plug it in I get a VEX compile error and the shader bugs out:
Errors or warnings encountered during VEX compile:
/mat/ramp1: Shader parameter ramp_the_basis_strings has the same name as a global variable. (17,23:51).
If I just assign the VOP directly as a shader by dragging and dropping, I get the same thing in case anyone else cares to try.
Anyone seen this, reported this or has a workaround?
Using ramp VOP in /mat
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