Hi,
how is this possible?
thanks.
Scattering Objects without Overlapping
7108 4 1- Christoph_H_
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- Nicolas Longchamps
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One method I use is culling objects that overlap after scattering them. You can use the point's scale with pcopen to find overlaps. Its pretty quick. Careful that when comparing a point cloud with itself with pcopen, the closest point found will be itself. You could also use this method to push objects out instead of culling, since you could have the radius and relative pos of overlapping objects.
Another method (i haven't tried yet) is maybe using a grain solver to push objects apart based on their scale. Maybe not as fast and will require simulating.
Another method (i haven't tried yet) is maybe using a grain solver to push objects apart based on their scale. Maybe not as fast and will require simulating.
- Nicolas Longchamps
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- tamte
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- Japistos
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