Hi again, long time i dont post!
Im trying to make some rock formation for a game, is a mobile game so it need to be low poly.
Now im trying to merge/combine/retopology the mesh i created using copy stamp node. I dont need the inside polygons and vertices so my idea is to make one mesh.
One hack is export this to fbx and in Maya do the retopology by hand.
Is there any node for this issue?
I dont have multiple meshs, is one box that is copy stamp in a grid with random values.
Retopology or Merge Copy Stamp object, possible?
2615 2 0- Fran Fernandez
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- Nicolas Longchamps
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