Procedural Stone Pillar

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Hi everyone. I need some help trying to figure out how to make a procedural asset for Houdini engine in UE4. I need to make pillars that look like this made out of stone, and I want them to have details like cracks and erosion on the edges. I was originally just going to make modular pieces that I could piece together and scale in UE4, but was worried about the texture warping if I scale something too big or small. I'm not really experienced with Houdini, so a bit lost on where to start, this would be my first project, but from what I can tell online Houdini Fx and Engine is perfect for something like this. The level I'm working on, as well as gameplay, will be centered around these pillars, so a Houdini asset that allows me to quickly build them in UE4, with all the necessary detail would be amazing. Can someone point me in the right direction for creating an asset like this, to not only procedurally build various pillars like this, but also have them textured?

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there are some free tutorials here that might help
http://www.gametutor.com/live/tutorials/houdini-unity/ [www.gametutor.com]
Michael Goldfarb | www.odforce.net
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SideFX
www.sidefx.com
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