Hey Guys,
i do not have a specific problem at hand. I was just watching the Death Stranding Trailer from E3 and there is one scene, where the main character passes by a waterfall. (ca. 1:30)
https://youtu.be/rP3UngLFou4 [youtu.be]
I think it looks really nice and other games had great looking waterfalls as well, for example Uncharted 4!
Anyway, i was just thinking about how you would go about getting a waterfall sim from Houdini into your game engine.
Would it be done with flowmaps like rivers?
Or another method?
One thing i think that is crucial, is to really ad a sense of depth to the waterfall!
Any ideas would be very welcome. As mentioned it is not something i am trying to do now, just more of a thought process!
All the best!
Waterfall from Houdini to Game-Engine
4332 2 1- anon_user_58123709
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- lkruel
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The 2 main methods would be either flow maps (you can use the flowmap tools to convert a flip sim to a flow map) https://vimeo.com/200092037 [vimeo.com]
Or using the Vertex Animation Textures (probably for smaller cases)
My recommendation would be to do a flip simulation and then use the flowmap tools to convert it to a mesh with scrolling textures.
Or using the Vertex Animation Textures (probably for smaller cases)
My recommendation would be to do a flip simulation and then use the flowmap tools to convert it to a mesh with scrolling textures.
Luiz Kruel
Senior Technical Artist
SideFX
Senior Technical Artist
SideFX
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