Hello Everyone,
I am trying to wrap my head around the liquid fluid emitter and I have a sphere scaled down in my scene to 0.02 xyz that I am emitting from. However, I can't get the actual particle fluid volume to scale down to the same size.
If anyone has ideas, or pointers I'd appreciate it a lot.
Screen grab:
https://www.dropbox.com/s/76izq8adc6vtkqo/liquidSim.png?dl=0 [www.dropbox.com]
HIP:
https://www.dropbox.com/s/jrhl2csqsgcredm/DW_hero.zip?dl=0 [www.dropbox.com]
Liquid fluid emitter
659 2 1- christianjohansson
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- christianjohansson
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- 11 posts
- Joined: Feb. 2017
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It seems that the liquid emits just fine and behaves proper off the bat at scale 1,1,1, but when you scale the emitter down from 1 to say 0.1 or 0.2 the fluid starts behaving funky. Any pointers as to what attributes in the AutoDop and ‘create_surface_volume’ to play around with to compensate the for the scale down would be super helpful as well.
- Tanto
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- 384 posts
- Joined: Nov. 2016
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