Procedural creation of curves for POP curve force

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Hey there,

I want to create an effect where the particles (magic effect) hits the tube from different angles, and destroys it.
So I have a fractured tube in the scene. Then I have a sphere which is the emitter for particles. I used metaballs to determine where the hits on the tube will be. Then I connected the point of sphere and point of metaball with line. After that Im using noise to make the line (which is travel direction of particles (pop curve force)) more interesting. The problem is that the line must be positioned with the explosion direction of the metaball. Im attaching an image where Im trying to explain this more visually.

Edited by temzy - June 15, 2018 08:50:04

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