FBX rig agent falls apart with ragdoll setup

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Hello,

I'm struggling with a ragdoll setup using and FBX agent.

I set up him up using the shelf tools - collision layer and configure joints - and he just falls apart in the test ragdoll sim.

His geometry is not skinned to his bones but parented - could that be the issue?

Thanks,

Dan

Attachments:
floor_puppet_rig _limit _anim.fbx (1.5 MB)
Animation_v001.hip (6.5 MB)

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The joint limits and collision shapes have some mismatches - for example, the ‘arm_upper_R’ and ‘arm_lower_R’ joints are the ones with collision shapes, but the constraints are attached to ‘jt_wrist_r_’ and ‘jt_elbow_r_’
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