Principaled Shader: Displacement -> Custom Input

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Anyone know how to use this feature? There is no mention of it in the docs. When you toggle it on, there is no obvious way to pipe in a custom displacement.

Right now we are finding lots of bugs with layered shaders using unlocked principaled shaders…. they won't compile, (bug already reported), so instead of busting open this shader to add a custom displacement, I'd like to use inject a custom displacement.

Sean
Edited by mrCatfish - June 20, 2018 09:31:19
Sean Lewkiw
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Hey mrCatfish, in my version, it looks like the inputs are at the very bottom of the node, disp and vdisp, in the “Other” category instead of displacement.
Edited by Tanto - June 20, 2018 11:29:24
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That's the stuff, thanks Tanto!
Sean Lewkiw
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Machine FX - Cinesite MTL
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