Energy explosion and debris with volumetric light using Redshift

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Hi,

I'm wanting to create a destruction/explosion similar to the scene of Asgard being destroyed: Asgard Destroyed [youtu.be]

I need to use Redshift and was thinking of using some kind of volumetric light, particles expanding rapidly with rock geo instanced onto them randomly.

I'm trying to figure out how to create the volumetric lighting inside the explosion.

We're going to do the last ‘wide’ shot too, and was wondering how I could make particles look like streams of light or if that's a good way to approach this.

Any ideas or suggestions?

Thanks,

Jim
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