A boolean problem that I still struggle with!

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When I make a Boolean subtract operation and then trying to texture that model I get an overlapping. So I always do an “only unchanged polygons” option but sometimes this leads to crap looking wireframes but just today I figure it out that I can get this done by simply adding a PolySplit to the other end of object and I thought “Why didn't Houdini has this already” it sure does but only from one side and theoretically this can't do a hole inside a object.
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Could you post a HIP file showing the issue?
Writing code for fun and profit since... 2005? Wow, I'm getting old.
https://www.youtube.com/channel/UC_HFmdvpe9U2G3OMNViKMEQ [www.youtube.com]
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