Wrench Asset (Using NURBS and Circles for modelling)

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Hey guys,

so I was trying to construct a wrench asset for my own personal project and I am pretty pleased with my work so far. Now I hit on a technical drawing which describes the exact shape for a wrench I am looking forward to build.

My personal asset is basically a circle with some carves, and copying around onto some points.

But the technical drawing shows, the tool is built in a totally different way, using the dependecies of position and radius from different circles.

I am really new to Houdini, but could you give me some advice how to build something like this based on the drawing?

Thanks in advance!

dyndlx

Attachments:
Maulschluessel_neu_klein.png (71.6 KB)
Maulschluessel_bemasst_F_klein.png (78.2 KB)
Tabelle_beschriftet_klein.png (112.3 KB)
wrenchattempt.PNG (217.2 KB)

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