Hey guys,
so I was trying to construct a wrench asset for my own personal project and I am pretty pleased with my work so far. Now I hit on a technical drawing which describes the exact shape for a wrench I am looking forward to build.
My personal asset is basically a circle with some carves, and copying around onto some points.
But the technical drawing shows, the tool is built in a totally different way, using the dependecies of position and radius from different circles.
I am really new to Houdini, but could you give me some advice how to build something like this based on the drawing?
Thanks in advance!
dyndlx
Wrench Asset (Using NURBS and Circles for modelling)
660 0 1- Niko Siamantas
- Member
- 1 posts
- Joined: Jan. 2016
- Offline
-
- Quick Links