Sprite rendering of a particle SOP

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Hi. I've created an effect I like, using a particle SOP, and want to render it with sprite cards. I know how to set this up using POPs. Any idea how I can get my particles from SOPs into POPs? Or perhaps there is another way to accomplish this? Thanks.
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You don't have to get your particles from SOPs to POPs. Just append an attribcreate SOP, and set the Name field to “spriteshop” (no quotes). Then change the Type to String, and put the full path of the sprite shader into the String field (eg, /shop/v_decal1).

The do the usual sprite stuff in the render tab of the object that contains this SOP network, and you're done.
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If you read this, thanks. Worked perfectly.
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