Combining two primitives into one?

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I'm trying to combine two pieces of geometry into one, but I can't seem to figure it out. I used a boolean to combine them, then used a blast to get rid of the inside points, then tried to fuse the points but it doesn't seem to combine the geometry. The two pieces share the same points, with the same point number and everything, but if I try to sweep with it, or convert it to a curve, it doesn't work how I want.

What I want is to turn this shape into a curve that I can sweep a shape along to get a box in the shape of that curve. Is there some way to do this?


booelan


blast inside points


covert to curve
Edited by genaralskar - July 20, 2018 12:56:07

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Divide - remove shared edges
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That's exactly what I needed, thank you!
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