Using Multiparm Blocks?

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Hello everyone!

I'm a fairly new Houdini user, and one of the things I've been exploring and experimenting with a lot lately is how to make digital assets. It's a pretty basic task, I know, but I'm now fairly confident creating simple interfaces for my assets. What I'd like to do now is to push myself to include some more advanced functionality in my assets' interfaces. A couple of days ago, I found this video of a building tool made for Ghost Recon Wildlands, and I was absolutely blown away:


At one point you see a panel in the menu set up to use a multiparm block to add booleans to the base building geometry.

My questions are how do you go about setting up a multiparm block, and when is it advantageous to use one?

Thank you ahead of time. All of the other folder types are very self-explanatory, but I don't quite know what to do with these.
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