Optimizing VEX texture function

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Hi,
I was wondering if there is a way to optimize the VEX texture() function when reading many files. My workflow reads the alpha of a image file, then writes an attribute on the (many) points of the geometry. This in a wrangle loop.

Would reading from the image in COPS be faster or slower?

I tried to reduce the files in size (from 17 Mb to 60 Kb) but made not big difference. Files are 5K resolution, so maybe there is no much room for optimizing here?

Thanks!
Edited by perpen - Aug. 2, 2018 22:52:01
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