Cartoon Eye Rig

   1624   2   1
User Avatar
Member
25 posts
Joined: March 2016
Offline
Hello,

I am currently trying to recreate or adapt a cartoon eye rig in houdini with help of a blender tutorial. Its basically 4 different spheres all controlled by a lattice. Only exception is the actual eye geo where only the sclera part is deformed by the lattice (with a point group)!

[ibb.co]


Now I am at a point in the tutorial where the Iris and Pupil parts are supposed to be pushed out closer to the surface of the cornea as soon as the eye rotates.

[ibb.co]

In the blender tutorial this is done with a hook modifier. If I understand correctly its more or less the equivalent of a soft transform on a point group in houdini. I tried different kind of approaches with constraints, expressions and VOPSOPs but I just can't seem to get it to work properly.

If anyone has any ideas on how to do this I would be very thankful!
Edited by Maschinenfabrik - Aug. 3, 2018 11:27:41

Attachments:
EyeRig3.hipnc (499.0 KB)

User Avatar
Member
74 posts
Joined:
Offline
Hi,
I'm not able to see the pictures.
Can you provide the link to the blender tutorial - so it is easier to understand what you want to achieve.
User Avatar
Member
25 posts
Joined: March 2016
Offline
sorry edited my post should work now!

Link to the original tutorial for blender [cgcookie.com]
Edited by Maschinenfabrik - Aug. 3, 2018 11:30:22
  • Quick Links