Hello,
I am currently trying to recreate or adapt a cartoon eye rig in houdini with help of a blender tutorial. Its basically 4 different spheres all controlled by a lattice. Only exception is the actual eye geo where only the sclera part is deformed by the lattice (with a point group)!
[ibb.co]
Now I am at a point in the tutorial where the Iris and Pupil parts are supposed to be pushed out closer to the surface of the cornea as soon as the eye rotates.
[ibb.co]
In the blender tutorial this is done with a hook modifier. If I understand correctly its more or less the equivalent of a soft transform on a point group in houdini. I tried different kind of approaches with constraints, expressions and VOPSOPs but I just can't seem to get it to work properly.
If anyone has any ideas on how to do this I would be very thankful!
Cartoon Eye Rig
1624 2 1- Maschinenfabrik
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- nicoM
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