Lights on a particle system?

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I'm sure this is easy, but I'm struggling to figure out how to have a particle system look like points of light. Old tutorials that show up when I google, have broken links. I'm not versed enough to follow verbal instructions very well. Would you be willing to do a short video or simple file setup to share?

Thanks so much for whatever you can point me to.

Mark
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In this example spheres as primitives scaled down to near particle size have been copied to the particles.

An Emission attribute is created to drive the emission on the shader.

I couldn't get emission for points(particles), which is which I used a primitive scaled down to ‘mimic’ the points.

I know point lights could be instanced on to particles, but I don't have time atm to create that example, plus if this method works for you I think it may be less expensive computational wise. If anyone knows so?
Edited by BabaJ - Aug. 3, 2018 17:40:49

Attachments:
Particle Lights.hiplc (603.7 KB)

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Thanks. I'll take a look at what you have here.
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