Is there a way to fully eliminate seams in a model after a boolean shatter?
I'm able to get rid of most of the seams with the boolean ‘unique points along seams’ flag and a Normals SOP, but in both Redshift and Mantra renders it's still clear that the surface has been shatter before a sim is applied.
Any way around this?
–
mC
Boolean Fracture Seams
1068 1 0- MoltenCrazy
- Member
- 86 posts
- Joined: April 2016
- Offline
- Olaf Finkbeiner
- Member
- 323 posts
- Joined: Jan. 2015
- Online
-
- Quick Links