RBD to FBX Exporter doesn´t update after switch Anim

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Heyho,

I create currently a bigger fracture Pipeline and export this with the RBD to FBX out node.
But I have since shortly always the problem that the RBD to FBX is not updating the animation data.
If I remember correctly this was not in the beginning not happened.

I created an example what I can share, it´s really only a simple test but it shows the problem.

———————

To recreate this Issue in the Example File is quite easy.
I created some Links at the “Source_OBJ” Node what does most everything.

-> play Timeline to see the Box Sim
-> Export RBD Box once
-> play Timeline again to see the Torus Sim
-> then switch the Fracture Objects and export as a new file the Torus Sim

———————



If you compare those files now the Torus animation is broken and used the previous BOX animation.
Also, I tried to reset the Simulation always in-between but this changed nothing.
Currently, I can only reset it if I restart the whole Houdini Project and this is not really a good workaround for my future Pipeline.


Can maybe someone have a look, I don´t get it what´s work. Currently, I assume it´s directly in the RBD to FBX out node.
Thanks a lot, guys.

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Attachments:
testrbd.hip (273.9 KB)
rbd_to_fbx_export.gif (3.6 MB)

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Hi Antonsfx,

We recently fixed a bug related to this in Houdini. Could you download the latest daily build and let us know if you still see it?

I wasn't able to reproduce it using your file,

Luiz
Luiz Kruel
Senior Technical Artist
SideFX
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Hey Luiz,

thanks that helped.
I updated to 16.5.561 and it works again. (SOLVED)
Edited by antonsfx - Aug. 13, 2018 14:25:46
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