GoZ in Zbrush 2018 and Houdini

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I dont seem to be able to enable GoZ for Houdini.
Houdini had GoZ started.
Zbrush 2018.1 does nor seem to look for Houdini or have an option to set a path to Houdini.
Edited by sqwert_1 - July 9, 2018 00:38:01
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No luck here either. ZBrush just crashes when i try to send anything from H 16.5.496 to 2018.1

-b
http://www.racecar.no [www.racecar.no]
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Does it work the other way? I'm able to send the pighead round trip without an issue.

The goz installer should put some files under users/public which will let Zbrush know about it
Luiz Kruel
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Works fine now after reinstall of goz in H. Sorry for the late reply

-b
http://www.racecar.no [www.racecar.no]
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bonsak
Works fine now after reinstall of goz in H. Sorry for the late reply

-b

Nice, going to try again on my Laptop.

NP on late reply only checked the thread today

Sweet now working on Laptop
Edited by sqwert_1 - Aug. 13, 2018 19:49:18
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Hello,
Will there be a new plugin for H17?
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Yes, plugin for H17 is being worked on at the moment, I'll post it here when it's up.
Luiz Kruel
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Great! Thanks for the notice Luiz.
Gero
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Alright, I'm working on a larger post for this afternoon, but with release 1.63 the tools now support both 16.5 and 17.

In Houdini 17 GoZ is now built in to the GameTools. Dropping any of the nodes will also do the installation process if needed and the GoZ Shelf has been merged into the GameDev shelf (since it was just one button)

Give it a shot and let me know, hopefully “it just works”

Luiz
Luiz Kruel
Senior Technical Artist
SideFX
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Thanks for the update Luiz! Could you also please let us know if the MacOS is going to be supported?
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I am having the same issue in H17 - using the GoZ from Game Dev Toolset, trying to send geo to Zbrush crashes Zbrush straightaway. Not sure if its a Zbrush or Houdini issue…
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Hi.

I did a simple GoZ asset. It's simple but it works.
https://www.orbolt.com/asset/mifth::mifth_simple_goz
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