Baked point level animation as a fluid object

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HI all,

So I have an alembic file that has baked point level animation within it and have a flip fluid set to particle field, (to match each point) Is there a way to make the flip fluid follow the alembics point position? I have tied pop positron and field force, but i cant work it out. Im sure you Houdini gods will laugh at the simplicity of getting this to work.

Thanks

Sam
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