Lately, can't recall for how long, each time i create a grid (or any flat primitive for that matter) its normals are by default facing the wrong way. Which makes it virtually invisible in my viewport if the wire shading mode isn't on. Did i possibly change something in my default viewport settings or default grid creation parameters? Is my viewport defaults poiting the wrong way? Anyone else experiencing similar issues?
Cheers,
A.
Grid created with normals facing the other way by default?
849 1 1- Adriano
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- robsdesign
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Hi, it sounds like you have “Remove Backfaces” turned on (Display Options > Optimize) and possibly changed the default up from Y to Z. (Preferences > 3d Viewports)
The reason I say this is because the default grid is on the ZX plane (facing up) and for some reason, changing the grid's plane orientation to XY will point normals to face back view instead of front view. (maybe a bug with Z-axis normals?) With the default Y up & default grid, the normals will face upward.
The reason I say this is because the default grid is on the ZX plane (facing up) and for some reason, changing the grid's plane orientation to XY will point normals to face back view instead of front view. (maybe a bug with Z-axis normals?) With the default Y up & default grid, the normals will face upward.
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