The H autorig is quite impressive and it can save a lot of work, but can it be exported to UE either via FBX (preferred) or plugin?
Can't seem to get it to work.
I guess a better first question would be: What's the proper procedure for rigging for UE? As I understand FBX doesn't carry IK and nulls and other controls are problematic too.
Thank you!
Autorig In Houdini, export to UE via FBX
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- firefly9000
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- Aladin Sane
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firefly9000
The H autorig is quite impressive and it can save a lot of work, but can it be exported to UE either via FBX (preferred) or plugin?
Can't seem to get it to work.
I guess a better first question would be: What's the proper procedure for rigging for UE? As I understand FBX doesn't carry IK and nulls and other controls are problematic too.
Thank you!
I used this tutorial to get it working.
https://gumroad.com/l/nknEX [gumroad.com]
It is not free (about 10 dollars) but it is very detailed and helped a lot.
- firefly9000
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Aladin Sane
I used this tutorial to get it working.
https://gumroad.com/l/nknEX [gumroad.com]
It is not free (about 10 dollars) but it is very detailed and helped a lot.
Is it me, or does that guy say in the trailer for the course that you should not use auto-rigs and that this tutorials focuses on rigs without the autorig system?
Winter is coming!
- Aladin Sane
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firefly9000Aladin Sane
I used this tutorial to get it working.
https://gumroad.com/l/nknEX [gumroad.com]
It is not free (about 10 dollars) but it is very detailed and helped a lot.
Is it me, or does that guy say in the trailer for the course that you should not use auto-rigs and that this tutorials focuses on rigs without the autorig system?
Yes, for unreal this is what he recommends and goes into great detail as to why (there are problems with auto rig and unreal), and shows how to setup a skeleton that will export properly to unreal.
Whether or not those issues still exist in latest version of Houdini I am not sure, but I found the tutorial very useful for the price.
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