Hi,
I have been doing FX using Houdini for almost 1.5 year now, and I have over than 10 years of experience in C++ programming/algorithms. I am wondering what could be improved in Houdini Effects using C++? Is there any kind of effects that require more logic than just using simple VEX or Python scripts?
I know there are many translators between Houdini/Arnold/etc. integrations that could be written, but I am more interested in Effects programming, i.e. a program that would create hard to create effects using Houdini current built-in tools.
Any ideas are really appreciated
C++ Effects Programming
1519 1 3- catchyid
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- BabaJ
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Although since they introduced the booleans tools, it is more than enough for my needs.
I come from a Solid Works background and find the approach of using ‘nurbs’ for creating models that need to ‘fit’ and relate to each other much better, along with a more quick and simpler workflow.
However, with Indie at only $300 and SW at close to $6k, and even Rhino I think about $1k, the bit of extra work in Houdini is still much more worth it.
There's a growing crowd of people who like to 3d print models and I think if a set of model tools based on nurbs were introduced, many people would find it very attractive to use Houdini.
PaQWaK, last April made a good post with some examples related to what I've said here that might give you some ideas.
https://www.sidefx.com/forum/topic/55277/?page=1#post-249740 [www.sidefx.com]
I come from a Solid Works background and find the approach of using ‘nurbs’ for creating models that need to ‘fit’ and relate to each other much better, along with a more quick and simpler workflow.
However, with Indie at only $300 and SW at close to $6k, and even Rhino I think about $1k, the bit of extra work in Houdini is still much more worth it.
There's a growing crowd of people who like to 3d print models and I think if a set of model tools based on nurbs were introduced, many people would find it very attractive to use Houdini.
PaQWaK, last April made a good post with some examples related to what I've said here that might give you some ideas.
https://www.sidefx.com/forum/topic/55277/?page=1#post-249740 [www.sidefx.com]
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