Hi, I had the idea of changing the color of the material through the point color and it even worked with the color attribute on primitives. But as soon as I plugged sth. in the bump operator, the point color no longer gets used. So is there another way, to change the color of the material without having an extra material for every color?
Thank you for your answer. Now with an extra Surface Color Node it works also with primitive color, although it only says point color. And now I know how to do a bump without a texture. Thanks.