Principled Shader and Procedural textures

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Hi

As my project goes bigger and bigger, there is the demand for layered and procedural texturing.

At this moment I need to solve the following problem. I have a principled shader set for my ground, and I need to add a procedural noise to darken the existing texture. Coming from Maya it was obvious there, now I feel a bit (desperately) lost.

Maybe I should build my own shader instead of the principled?

Could someone help me?
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