Importing rbd animation to ue4 for it to be used with multiple meshes.

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I got 3 tiers of a building and I want to make a rbd animation of destroying it. I want all tiers of this building destroy exactly the same way with 1 animation asset. All those tiers share the same skeleton. I shatter my mesh with same setup with boolean shatter. All packed points are in the same positions and got the same names. I can import all 3 meshes with this skeleton but after importing animation it looks correct only on mesh that was used to calculate rbd… on rest of them some chunks got some random translation differences. I honestly do not know what am I doing wrong…

Attachments:
sm_en_sum_HouseSar_01_T1_01.fbx (726.9 KB)
sm_en_sum_HouseSar_01_T2_01.fbx (1.7 MB)
sm_en_sum_HouseSar_01_T3_01.fbx (3.2 MB)
HouseSar_01.hiplc (4.2 MB)

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I simplyfied this hip. Error is still there
Edited by MightyKaziu - Sept. 21, 2018 08:42:14

Attachments:
Test.hiplc (3.7 MB)
aaa.jpg (101.3 KB)

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