I am attempting to bake Camera Projection textures in Houdini so that I can extend them. Everything works perfect and as expected as long as the entire geometry fits inside the projection camera view frustum, however if the geometry exceeds the projection camera view frustum the texture that gets baked out is wrong. Looks like its baking out a different coordinate, like (1,0) gets baked out not (0,0) or whats in the camera frame.
Anyone have experience with camera projection baking and has seen this before? I have been toggling options all day and night long.
This is a very frustraming situation!
Thanks for the help!