How to fall through a ceiling?

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And not take the whole ceiling with you?

I'm trying to setup a sim in which a character falls through a ceiling. I've pre fractured it and setup a glued rbd network. The trouble is once my character steps on the fractured geometry the whole thing starts to fall! Is there a way to prevent pieces from falling until they've been hit by the character?

I seem to recall an example file somewhere on the forums with a few pre fractured cubes and a sphere that hits the cubes but only a few bits of the cube fall..? I remember looking at it quickly and thinking “oh that's so easy!” Maybe an activation threshold or something?

Needless to say, still pretty new to Houdini. Any tips greatly appreciated!
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Why is it that posting to the forums seems to jog my memory?

I think the min_activation_impulse is the answer! Set the object to be static initially then use that value to switch pieces from passive to active.
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I found the file to which I was referring! Of course, it wasn't here- twas on the odforce forum!

https://forums.odforce.net/topic/24182-bullet-activate-on-collisions-or-start-sleeping/ [forums.odforce.net]
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The3DStig
I found the file to which I was referring! Of course, it wasn't here- twas on the odforce forum!

https://forums.odforce.net/topic/24182-bullet-activate-on-collisions-or-start-sleeping/ [forums.odforce.net]
I would use the active attribute. you can even keyframe it or set it with a volume linked to your character feet.
there is a nice tutorial in the learning section:
https://www.sidefx.com/tutorials/how-to-control-fracture-simulations/ [www.sidefx.com]
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Always good to add some Varomix tuts to my learning resources, thanks!
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