Hi all!
I searched for info on this topic but it all seems pretty old. I'm wondering if anybody recently worked out an elegant way to achieve this? The only way I found that kind of works is to calculate subframes on the particle simulation to AttributeTransfer different v values to the mesh on subframes, but the result is not perfect.
Curved motion blur on particlue fluid surfaces
1372 2 1- Tanto
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- animatrix_
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H17 also have acceleration blur that can give you your curved motion blur if you don't wanna implement it yourself.
Senior FX TD @ Industrial Light & Magic
Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
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Get to the NEXT level in Houdini & VEX with Pragmatic VEX! [www.pragmatic-vfx.com]
youtube.com/@pragmaticvfx | patreon.com/animatrix | animatrix2k7.gumroad.com
- Tanto
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