Rounded Edge Example?

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I have searched the web for an example on how to use the Rounded Edge VOP

http://www.sidefx.com/docs/houdini/nodes/vop/roundededge.html [www.sidefx.com]

But was unsuccessful.

I have a 3D model which is very reflective and has sharp edges.
It looks dark in the environment, because the edges are too “perfect”.
I want the edges to be rounded just enough to catch light and reflections.

Can any one provide a simple example on a cube?
thanks
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not too much going on, just the ‘rounded_edge’ vop plugged into the normal parameter of the surface shader as if it was a bumped normal. the normal is rounded based on a ray fired a short distance to test for proximal geometry and to test the angle of that surface relative to the ray's source. you can see this break down when the geometry overlaps upon itself.
Edited by brianBurke - Oct. 5, 2018 18:16:19

Attachments:
thing.jpeg (339.3 KB)
bb_round_edges.hip (571.4 KB)

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Good to know.
thanks!
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