vops translation

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I'm trying to convert this renderman shading language code to VOP. This is only one line of code so far;

color baseColor= color (0.56,0.6,0.41); float baseColorFreq = 2; float label = 0.5;
/* Transform P from "current" to "shader" */ point Pshad = transform("shader", P) * baseColorFreq + label;

And this is my translation to VOP, except there is no color applied to, in this case a grid; which only renders white ?

Attachments:
vops_mat.png (64.8 KB)

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