Slow Motion Sim (Via Substeps) Flip Fluid is Flickering

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I want to do super slow motion of cheerios falling into milk flip fluid.
When I change Scale Time from 1 to 0.1, some of the collisions cause explosive behavior.
Someone suggested I write out the sim files with Scale Time set to 1, but substeps increased.
Then read the sub stepped sim files as if each was a frame.
It appears to work, but I'm getting some flickering in the flip fluid.
https://drive.google.com/file/d/17zJgRw7DtQ3W-gqnCiHXpcvGSQDxORGw/view?usp=sharing [drive.google.com]

Any ideas how to fix?
thanks
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