Growing Curves in Wire Solver
4039 3 2- NFX
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So I am working on a growing tree animation and am wanting to use a wire solver at each step of growing the tree to calculate the bending of the branches due to gravity as the branch grows longer. This means that I need to continually append vertexes to the ends of existing polywires as a branch grows and generate new polywires as new branches are formed. I've been able to get a test working with a wire solver feeding into a pop solver with a sop solver hooked up to it's post solve, however I feel there is a more direct method to doing this that I am missing. Any ideas?
- Benjamin Lemoine
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- NFX
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- Joined: Dec. 2011
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- Benjamin Lemoine
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- 143 posts
- Joined: Oct. 2015
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Yeah , i remember trying to find a way to do it too !
But in the same time i think that the wire solver is kind of an old one in houdini
Modern way would be to use grain i think ? or maybe bullet with constraint !?
…or waiting for vellum :-)
Just my opinion, sorry , i haven't been super helpful !
If someone know a good way to do it i would be interested too !
But in the same time i think that the wire solver is kind of an old one in houdini
Modern way would be to use grain i think ? or maybe bullet with constraint !?
…or waiting for vellum :-)
Just my opinion, sorry , i haven't been super helpful !
If someone know a good way to do it i would be interested too !
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