How to tweak b/w images in the shader setup?

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Hi all,

What's the best way to tweak B/W images inside a shader setup?

I'm looking for something like a ‘change range’ remap node or something alike the PS ‘levels’ node.
So you can move the black/mid/white points around. I found the ramp node, but it's not entire doing what I need, especially in the mid tones.

cheers!

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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OK, a ‘change range’ or ‘aiRange’ is a ‘Fit Range’ in H. Check..

But I cannot find anything that would allow me to tweak the black/white or mid level of an image though…
Oh, and isn't there a simple ‘gamma’ node that I can plugin in between color slots?

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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for gamma, you can use a color correct node or a power function node. A pow() exponenent is the inverse of gamma value.
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To reply a bit late..

I kinda forgot all this stuff in in /img, instead of to be found in /mat <insert rolling eyes>

Only thing to figure out last is how to get the result of a comp tree into /mat as a texture.

cheers!

rob
Apprentice Attribute / Houdini 17.0.381 / GTX 970 - driver 411.63
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