I checked the docs, but unfortunately couldn't find anything yet. I wonder how to constrain grains together to achieve some mud/soil like behaviour (clumping) with vellum. Vellum creates the GEO and CON output, so how do I create the constraints? I managed to create attractionweight and -stiffness attributes on the grain particles (before GEO output) in order to come up with different behaviour.
Cheers
Tom
P.S.: If I transform (move) the GEO output, do I also need to move to CON output?
How to set vellum grain constraints?
5125 1 1- Tom Mangold
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- Tom Mangold
- Member
- 94 posts
- Joined: Nov. 2017
- Offline
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