Ok, I think that's a good guess
Thank you! I put Verbose level to 3 and see the messages:
Procedural generated out of bounds geometry
Actual Box: (-14.1973, -24.3555, 24.4797) - (-10.0625, -17.6432, 30.9894)
Specified Box: (-13.5555, -24.2203, 24.9912) - (-10.8644, -21.4461, 27.9729)
This message is also printed for the smaller agents, which render properly - why is that? I would never guess that
New area to me. Especially that the same agents render in different ways - sometimes only the legs, sometimes the torso with the legs. It varies. Shouldn't the bounding box of a given agent always be the same?
If you could elaborate a bit cwhite I would really appreciate that
Edit: Ok, I've read some more here:
http://www.sidefx.com/docs/houdini/crowds/agents [
www.sidefx.com]
In the section about the bounding box it says it will use a collision layer if I have one. I started building one for that agent - but I added collision shapes only to the legs - so I assume this is why the bounding box is usually only in the lower parts, right? But sometimes the whole agent is visible… Shouldn't that be more consistent?
Well - how can I force the bounding box to take the whole agent into consideration. Also the smaller agents give errors - and they have they're whole body set up for collisions… Is it because of the objects attached to their hands?
How can I get rid of the errors?
Can I change agent current layer or influence the bounding box post-sim?
Thank you so much for any tips.